The Pan Economic Model
Every territory purchase distributes tokens to three destinations. No middlemen. No hidden fees. The math is public and immutable.
Every purchase raises the price by 10%. When someone takes your territory, you receive 5% of the new price as pure profit. The price climbs. The payouts grow.
Imagine a territory at 10,000 MEFAI. Someone conquers it for 10,000. The distribution is immediate:
| Recipient | Share | Amount |
|---|---|---|
| Previous Owner | 5% | 500 MEFAI |
| Territory Treasury | 3% | 300 MEFAI |
| Ecosystem | 2% | 200 MEFAI |
The territory price is now 11,000 (10% increase). The next person who conquers it pays 11,000. The current owner receives 550 MEFAI (5% of 11,000). The treasury grows by 330. And the cycle continues.
Every token in the reward pool comes from actual gameplay. Not from minting, not from investors, not from ecosystem wallets. When someone attacks a territory, the purchase price is split: 5% to the previous owner, 3% to the treasury, 2% to the ecosystem. That is the entire model. No hidden mechanics. No inflationary tricks. A self-sustaining engine that runs as long as people play.
| Mechanic | Rate | Detail |
|---|---|---|
| Referral | 1% | Earn 1% of every purchase your referrals make. Permanently. |
| Withdrawal Fee | 1% | Fee on withdrawing tokens from the game. Deposits are completely free. |
| Prediction Markets | Variable | Bet on battle outcomes, territory leaders, and clan rankings. |
