Core Mechanics

The Pan Economic Model

Every territory purchase distributes tokens to three destinations. No middlemen. No hidden fees. The math is public and immutable.

5%
Previous Owner
Paid instantly to whoever held the territory before you. Losing a territory is profitable by design.
3%
Territory Treasury
Accumulates on each territory. Paid to the last owner at season end, or split during a jackpot event.
2%
Ecosystem
Funds MVP rewards, platform operations, and long-term growth. No team tokens exist.
Price Mechanics
1,000
Floor Price
+10%
Per Purchase
500K
Price Cap
5/3/2
Split

Every purchase raises the price by 10%. When someone takes your territory, you receive 5% of the new price as pure profit. The price climbs. The payouts grow.

How the Cycle Works

Imagine a territory at 10,000 MEFAI. Someone conquers it for 10,000. The distribution is immediate:

RecipientShareAmount
Previous Owner5%500 MEFAI
Territory Treasury3%300 MEFAI
Ecosystem2%200 MEFAI

The territory price is now 11,000 (10% increase). The next person who conquers it pays 11,000. The current owner receives 550 MEFAI (5% of 11,000). The treasury grows by 330. And the cycle continues.

Why This Is Not a Ponzi

Every token in the reward pool comes from actual gameplay. Not from minting, not from investors, not from ecosystem wallets. When someone attacks a territory, the purchase price is split: 5% to the previous owner, 3% to the treasury, 2% to the ecosystem. That is the entire model. No hidden mechanics. No inflationary tricks. A self-sustaining engine that runs as long as people play.

Additional Revenue Streams
MechanicRateDetail
Referral1%Earn 1% of every purchase your referrals make. Permanently.
Withdrawal Fee1%Fee on withdrawing tokens from the game. Deposits are completely free.
Prediction MarketsVariableBet on battle outcomes, territory leaders, and clan rankings.
The only game where the loser's reward is guaranteed before the winner even clicks.